Welcome to Vice City's entertainment universe: far more than just an action game
If you've spent hundreds of hours blowing fortunes at the casino in GTA V, playing golf on Los Santos fairways, or battling opponents at poker tables, you already know GTA VI will be far more than a string of heists and police chases. Rockstar Games has always understood that truly immersive open worlds thrive on their side activities — those games-within-the-game that transform a simple session into a multi-hour immersive marathon.
Leonida, this fictional state inspired by Florida where Jason Duval and Lucia Caminos' adventure unfolds starting November 19, 2026, won't be an exception to this philosophy. Vice City itself, that neon-soaked and decadent 1980s criminal hub reimagined through the RAGE engine, promises diversions as varied as they are enticing. But what do we actually know about the expected mini-games? Which are confirmed, which remain well-founded rumors, and which amount to pure speculation? Let's break down this universe of pleasure and unlimited earnings together.
Casino games: poker, blackjack and slot machines revisited
Since GTA: Chinatown Wars and especially with GTA V, casinos rank among the franchise's most engaging activities. In Leonida, there's no doubt Vice City will host at least one prestigious gambling establishment — a gaudy relic of Florida's criminal glory days.
Poker: bluffing, bankroll and game psychology
No official confirmation from Rockstar about poker's inclusion in GTA VI has been released. However, given poker's narrative and gameplay importance in GTA V (particularly during Diamond Casino missions), it's highly likely that Lucia or Jason can participate in poker games in casino back rooms or underground clubs. Expected mechanics include:
- Reading opponents' facial expressions (AI-controlled NPCs powered by RAGE's revolutionary AI)
- Bankroll management impacting missions and criminal prestige
- Progressive betting and aggressive bets to bluff rivals
- Gaining or losing reputation with criminal syndicates based on your results
Blackjack, roulette and slot machines
Classic casino games — blackjack, roulette and slot machines — are genre essentials. According to unofficial rumors circulating in the community, the second 2025 trailer allegedly briefly showed casino scenes with gaming tables lit by violet and turquoise neon. These games would serve as stable sources of passive income or dramatic losses, influencing the protagonists' financial trajectory.
Community rumor: some dataminers suggest GTA VI's casinos could integrate a money laundering system, transforming gambling winnings into a major narrative resource.
Sports and competitions: golf, tennis and illegal racing
Beyond gaming tables, Leonida will likely offer a complete array of sports and competitive activities. Vice City, despite its reputation as a criminal den, remains a tourist destination with golf clubs, tennis courts and racing tracks.
Golf and mini-golf
Golf has long served as a relaxing activity at Rockstar — think GTA IV or GTA V, where golf provided a welcome break from non-stop action. For GTA VI, no confirmed information currently exists. Nevertheless, we can reasonably anticipate:
- At least one luxury golf course in Leonida, perhaps in the coastal highlands
- Enhanced mechanics via the RAGE engine (more realistic ball physics, dynamic spin effects)
- Solo play or competition against important NPCs (criminal rivals, corrupt cops)
- Narrative or financial rewards tied to sports victories
Tennis and racquet sports
Not officially confirmed. However, tennis has featured prominently in previous titles. Vice City in the 1980s would certainly have hosted upscale tennis clubs. A likely activity, but best categorized as a well-founded rumor rather than established fact.
Clandestine racing and automotive competitions
This, on the other hand, seems virtually certain. Leonida, dominated by a criminal culture of drug traffickers and car thieves, would be incomplete without illegal racing circuits or automotive competitions.
Rockstar has always excelled at transforming driving into spectacular sport. With the RAGE engine and its automotive physics improvements (realistic suspension, body deformation, dynamic grip), races should deliver an immersive experience. Expected elements include:
- Night races on neon-lit coastal roads
- Hidden circuits in marinas or port warehouses
- Vehicle variety: supercars (Drafter, Vagner), muscle cars, and stolen high-performance rides
- Progressive rewards unlocking exclusive cars or tuning shop discounts
- Story-linked races where defeating a rival opens new missions
Water sports and marine activities: jet-ski, fishing and diving
Vice City extends over the ocean. Official trailers confirmed the presence of gorgeous coastal environments, with crystal-clear waters typical of Florida-inspired Leonida. Naturally, water sports should thrive there.
Jet-ski and boat racing
Water activities appeared in GTA: Chinatown Wars and GTA V. For GTA VI, while not officially confirmed, they seem highly probable. Imagine:
- Jet-ski races through Vice City lagoons or Leonida's islands
- High-speed boat competitions against rival traffickers
- Enhanced nautical physics (waves, currents, water friction) via the RAGE engine
- Building reputation with marine syndicates (pirates, coastal drug traffickers)
Fishing and deep-sea diving
These activities, unconfirmed but long anticipated by the community, would add a zen and exploratory dimension. They'd allow players to:
- Discover hidden shipwrecks offshore
- Collect rare resources or narrative clues underwater
- Take on fishing challenges (catching rare species, size records)
- Access underwater caves where treasure or weapon caches hide
Combat, fighting and underground competitions: beyond the heist
Vice City, crime capital, naturally hosts illegal underground fights. These activities offer both narrative stakes (earning a faction's trust) and gameplay benefits (honing combat skills).
Street fighting and underground arenas
While not officially confirmed, bare-knuckle or knife fighting in back rooms or warehouses ranks among expected activities. Mechanics could include:
- Counter-attack and timing system (inspired by Red Dead Redemption 2's combat engine)
- Fighting skill progression (faster, stronger, more endurance)
- Money bets on fight outcomes
- Encounters against important criminal rivals to unlock alliances
Bounty hunting and illegal duels
Unconfirmed, but consistent with GTA VI's narrative. As criminals, Jason and Lucia might face bounty hunters or participate in duels to establish territorial dominance. These activities would be narratively linked to main missions.
Urban leisure: arcades, pool, darts and minor entertainment
Beyond major activities, GTA cities shine through the richness of their minor diversions. These micro-games humanize open worlds and offer narrative downtime moments.
Arcades and retro video games
1980s Vice City would be incomplete without retro arcades. While unconfirmed, we can anticipate arcade lounges featuring parody games in the Pac-Man, Space Invaders or Donkey Kong style — with humorous visuals evoking the era.
Pool, darts and bar games
Vice City's bars would naturally host pool tables and dart boards. These activities, easy to integrate into trailer atmospherics, offer:
- An immersive break from main missions
- A chance to meet important NPCs (informants, rivals, allies)
- Minor betting to accumulate cash
- Progressive prestige gains with regular patrons
Narrative activities in disguise: secret missions and chance encounters
GTA VI will likely innovate by weaving side activities into storytelling's core. What you do at the casino or tennis court won't exist in narrative isolation — it'll impact your reputation, alliances, income.
Criminal contacts met while playing
Imagine facing a syndicate member at poker and, after bankrupting him, watching him become your informant. Or winning a race against a rival drug trafficker and unlocking a mission against his cartel. These narrative connections, while unconfirmed, would align with the franchise's trajectory.
Progressive challenges and activity "mastery"
The RAGE 2.0 engine (or its GTA VI variant) would enable non-linear progression systems. Becoming a poker champion, racing champion or street-fighting legend progressively unlocks rewards, contacts, territories. This approach, unconfirmed but highly compelling, would transform side activities into genuine parallel gameplay rather than mere distraction.
What's confirmed versus what remains speculative
Let's be clear: Rockstar Games hasn't released exhaustive details about GTA VI's mini-games beyond a few trailer hints. Here's the breakdown:
Confirmed by Rockstar
- Vice City's return and Leonida (fictional state)
- Varied coastal and urban environments (conducive to water and sports activities)
- RAGE engine with enhanced physics (relevant for driving simulations, golf, sports)
- Dual protagonists (Jason Duval, Lucia Caminos) with diverse social interaction possibilities
Highly probable (never denied, consistent with tradition)
- Casinos with poker, blackjack, roulette
- Golf courses
- Underground car racing
- Water sports (jet-ski, boats)
- Bar mini-games (pool, darts)
- Underground fighting
Speculative (rumor, unconfirmed)
- Immersive fishing and deep-sea diving
- Tennis and racquet sports
- Arcades with parody games
- "Mastery" progression system directly tied to storytelling
- Money laundering via casinos
How side activities impact gameplay enjoyment: why it matters
Mini-games aren't superfluous ornaments. In an era where AAA games must justify $60-79.99 purchases (GTA VI Standard Edition), they represent essential content depth. Rockstar knows that GTA V's accumulated thousands of hours stem equally from golf sessions with friends as from epic heists.
Leonida and Vice City, with all their environmental and cultural richness, demand varied and engaging side activities. The confirmed 60 fps on PS5 and Xbox Series X|S will make every game smooth and enjoyable — a poker session will run as smoothly as a car race.
More fundamentally, these activities humanize protagonists. Jason Duval and Lucia Caminos won't be mere walking weapons. Seeing them sit at poker, play golf or participate in illegal racing paints them as full characters, not just player avatars.
FAQ — Most frequent questions about GTA VI's side activities
Will casinos be confirmed in GTA VI?
Rockstar hasn't officially confirmed casinos. However, given their importance in GTA V and thematic consistency with Vice City (tourist destination and criminal hub), their presence is virtually certain. Expect at least one major Las Vegas-style casino in Florida, featuring poker, blackjack and slot machines.
Can I play golf or tennis in GTA VI?
Golf has appeared in nearly every major GTA and left its mark on GTA V. For GTA VI, no official confirmation, but it's a likely activity. Tennis remains more speculative, though geographically feasible for Leonida. Trust upcoming trailers for clarity.
Will illegal racing count toward narrative progression?
Unconfirmed, but Rockstar shows an increasing tendency to link gameplay and narrative. Beating a rival in a race could unlock missions or alliances. The RAGE engine and its advanced AI would easily allow this, so expect tighter narrative integration than previous titles.
Will multiplayer include mini-games?
GTA VI hasn't detailed its multiplayer mode (or even confirmed its launch availability). However, GTA Online's tradition suggests casinos, races and sports games will be accessible in multiplayer. Patience until Rockstar's next announcements.


